![]() Killing only Snails, Grappling Worms, Pole Plants, or Overseers in a cycle does not reset or improve progress towards The Outlaw. Progress towards The Outlaw is reset if the Slugcat hibernates after killing no creatures in a cycle. ![]() The Outlaw does not appear on the Passage Wheel until its progress is at least 3, and is completed when its progress reaches 7. Hibernating after killing at least one creature increases progress by the number of creatures killed, and dying reduces progress by 1. The Outlaw is awarded for killing at least 7 creatures over consecutive cycles. This Passage requires The Survivor to be completed before progress can be made. ![]() slamming, rolling, or sliding into a creature as the Gourmand.mauling or stunning a creature with a concussive blast as the Artificer.killing a Big Spider with a thrown Flashbang.dealing damage to a creature with a thrown item - even if that creature is dead, and even if an armored body part (such as on Lizards or Red Centipedes) is struck.Some ways that progress can be reset include: With the exceptions of Batflies, Infant Centipedes, Coalescipedes, Leeches, and Vulture Grubs, harming or killing another creature resets progress towards The Saint.Īttacking an Infant Noodlefly resets progress, but grabbing or eating one does not. The Saint does not appear on the Passage wheel until its progress is at least 1.5, and is completed when its progress reaches 6. Hibernating after a successful 'pacifist' cycle increases progress by 1, and dying reduces progress by 0.5. The Saint is awarded for not harming creatures for six cycles. Passages also provide a score multiplier at the end of each playthrough, multiplying the total points by one plus the number of Passages earned, regardless of whether the corresponding tokens were used. Passages can also be earned in Expedition, although they do not award Passage tokens.Įarning a Passage for the first time also awards the passage's respective achievement. Resetting a story campaign resets all Passages for that campaign, allowing them to be earned again. Įach Passage token can only be earned and used once during each campaign, and they cannot be used while starving. sets the Slugcat's Karma to its current maximum.sets the Slugcat's food to its maximum, minus the number of food pips required for hibernation.warps certain key items that were in the Shelter with the Slugcat to the new Shelter (if the Key items on passage Remix option is selected).warps the Slugcat (and anything stored in their stomach) to the selected Shelter.The player can only select Shelters that have been visited in the current campaign.Īctivating the "HOLD TO START" button on the region select screen: The currently selected Shelter is circled in red, and can be changed by centering the map on a different Shelter and pressing the PICKUP button. Pressing the MAP button toggles the region map, which functions like the in-game map. On this screen, pressing the PAUSE button returns the player to the main menu without consuming the Passage token, leaving the Slugcat at the Shelter they last hibernated in. Selecting the Passage button displays a unique illustration for the selected Passage token, and then allows the player to continue to the region select screen. ![]() Progress towards pip-based Passages cannot be lost (except for The Nomad), but progress towards incomplete continuous (point-based) Passages can be lost or reset.Ī Passage cannot be lost once completed (except for The Chieftain).Ĭompleting a Passage gives the player a Passage token, displayed beside the Passage button in the bottom-left of the hibernation screen. Passages are represented either by discrete 'pips' (such as The Survivor) or by a continuous line spanned by an extending 'progress bar' (such as The Hunter).Ĭhanges in Passage progress are represented by glowing segments or pips positive changes glow white, and negative changes glow red. Progress toward Passages is shown on the hibernation and death screens after the Karma-changing animation, which can be sped up by holding the MAP button.
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